﻿#if UNITY_EDITOR
/// <summary>
/// 基本选择资源项
/// </summary>
public class ESF_CollectAsset : AbsESF_EditorCollectAsset
{
    /// <summary>
    /// 构造函数
    /// </summary>
    /// <param name="_pathOrGuid">资源路径或guid</param>
    public ESF_CollectAsset(string _pathOrGuid) : base(_pathOrGuid)
    {

    }
}
#endif
